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Has this still not been done in 2023?
[ATTACH] This causes the rest of the bindings not to load properly! It would be good if this throw was removed so that the rest of the bindings...
@CleverAI If you want packages not to rebuild when you edit the code just click on the develop button [ATTACH] Is there an update for when...
Specifically when using the interative rebinding function I want the players numpad numbers to be bound to the same control as the other numbers...
I want to create control 1,2,3...0 for both keypad and numbers. So that if the player uses either 1 or numpad 1 it will trigger the same response....
I'm getting the exact same issue. Other members in my team aren't getting the same problem, the only difference I can think of is that I'm on...
According to this https://unity.com/how-to/unity-ui-optimization-tips#how-hide-canvas--2 [ATTACH] However, when enabling/disabling the canvas all...
As an experiment I just added in a return to the OnCanvasHierarchyChanged() so that when the canvas is enabled/disabled the text isn't dirtying,...
[ATTACH]
Hi, Instead of setting the parent GameObject to on/off we enable/disable the canvas attached as it's more efficient. The problem we are...
I've just figured out that this is only the case on builds that are run with the options "run in background" Here's a link to the bug report:...
Running dual monitors and clicking on the other monitor whilst the built game the input action "left mouse button" stays IsPressed() == true....
Is it possible to have multiple input bindings for cancelling a rebind? I want to be able to cancel on both Escape for the keyboard and Start for...
Yep we are seeing the same problem in our project
We have UiActions and want them to run off private void Update() { InputSystem.Update(); } We also have CarActions and want them to run...
When using the scroll wheel to scroll up and down in a scroll view some inputs are missed occasionally. Any ideas of what I can do to fix this?...
Does anyone have a solution for finding out what shader has caused this error?
InputAction action; InputControl inputControl; var binding = action.GetBindingForControl(control); This gets the composite binding intead of the...
Thanks a bunch! This was my problem too!
Saving in the editor causes the "Write asset changes to disk" to run for 5-10 minutes. This only happens on the first save after a recompile. I...