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I know this may be a late reply, but I may have found a solution to this. I used C# reflection to access the private fields of the struct. This is...
The cool thing about MPB is that it allows you to change the uniform values on the materials of a renderer without having to instance them. The...
One quick thing. Have you tried using MaterialPropertyBlock instead of material.SetVector() ? It's supposed to be a tad faster and may even...
wow that previous example is quite disturbing. Funny enough I am also working on a spline based tool, and agree that the original poster's...