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2 years passed and still not "the near future"...
@dannyd Thank you very much but so you mean in cloud build we don't have a way to get ipa by the build script? Or we could have some observer...
@liortal There was 2 points here 1 - Was unity PostProcessBuild triggered after creation of ipa/apk? And if it is how can I get the path to that...
I would like to write a script in editor build process to just upload apk/ipa to another service that can distribute our app (HockeyApp...
I have got a suggestion from ios developer in my team that, in older version of unity. When it got built into ios platform. Sometimes in a class...
@Schubkraft The problem is not graphics emulator but instead the browser and web platform environment emulator Simply put, we can't debug any...
@Marco-Trivellato Entire editor is my intention. I think it would be benefit to develop plugin and tools with web system independent to OS. There...
Sorry that I don't make it clear but `SendMessage` I mean there is `SendMessage` in the .jslib itself The jslib is a good approach to do things....
From my experience experiment. WebAssembly almost always faster than normal webgl build. Even take the compile time to account. Performance for...
For now I just hope that C#6 would be sure tobe a next non-beta release
Can we have `SendMessage(instanceID, "myFunction", "foobar");` in unity webgl? So we could have unity interop calling callback function easily...
Hello unity comrade Since Chrome 57 launched I have try develop my app with webgl test with some android and ios device. And got so many things I...
Since Chrome 57 lauched I have try develop my app with webgl test with some android and ios device. Success rate could be considered good on...
Will the CoRoutine would be switched to async/await?
@jRocket If it could then it should. Because as I said, Unity input field has so many many many bug that don't work as intended. It cannot copied...
WebGL inputfield is seriously have bug for so long I think one way we could hack around is, make unity UI for webgl sync with underlying hidden...
Thanks for your clarification I wish after C# 7 support. Unity next version would have new API to utilize return ref. Such as matrix and other...
@Schubkraft was .Net 4.6 support C# 7 when ever it released?