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I've created a basic project template for using the excellent NLua Project in Unity3D. NLua acts as a wrapper for the standard C implementation of...
Two thoughts I'd like to throw into the ring: I've often joked Unity could make more money if they shipped the editor for free, then charged...
This was fixed in a recent release, I would make sure your Unity editor is up to date. Otherwise try...
Hello! I am using an Animation Controller to manage my character's animation states, the character is 2D so the animations deal with switching...
appCallbacks.AddCommandLineArg("-disable-independent-input-source"); This line fixes my issue! Thanks!!
There is definitely something going wrong with asset serialization, have you run FingerGestures in isolation? You can 'continue' though the...
Hello! After compiling my project as a 8.1 / XAML C# Solution in Unity 4.3, all touch input is offset toward the top left by approximately 400...
If a 2D AudioClip is being played though an AudioSource that has it's volume set to 1, that sound plays at it's native volume, IE: at the volume...
Yes I did retarget the app, our publisher requires us to target 8.1 natively. I also need implement the settings charm and apparently the API is...
Creating a simple project (three spinning cubes) and exporting it as either a C# or C++ XAML app compiles fine in VS2013 (after fixing broken...
After retargeting rightclick on 'References' in the project view and select 'Add Refrences' Select Windows/Extensions in the sidebar, in the...
I actually need to avoid scaling all together, the three meshes depicted in the examples all have a scale of (1,1,1), the meshes themselves are...
I would avoid use of the apply button in this scenario. If you want to change a value on a prefab and need it to affect all instances (without...
I want to create the effect of a texture being dragged over a plane. I can easily create this effect by making the texture twice the height of the...
Based on what i'm seeing, it looks like most font data is represented as an outline of the glyph (which makes it easy to produce polygons as in...
Hello! I am developing a game where letters of the alphabet are being rendered using Bézier / Hermite curves. At the moment I'm defining the...