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In the top left of the editor, there's a settings dropdown. Turn on variable names. I will add though that global variables are made to control...
Worked great! thanks!
That's the last thing I tried before posting here. no luck. public void SetLighting(int lightingID) { for (int i = 0; i <...
Why not use a lerp node? use your emissive map as a mask on both your albedo and emissive slots.
I'm swapping out the Specular Cube via script at runtime between a couple of different cubemaps. The specular reflections are updating, but not...
You're looking for the power node.
If I understand the blend mode correctly this should be close: [ATTACH]
Does it have the same behavior in both forward and deferred rendering? Set those in your project settings to see if one works. Actually lets take...
Under light count, make sure Multi-light is selected. Not guaranteeing this will solve your problem, but only thing I can think of off the top of...
Only thing I can think of is maybe multi-light is not set up in your shader settings?
Here's how I made this one. Not quite two passes, that you cant do in SF atm. but this one worked well for me:)...
I have around 15 manipulators (combined with gravity and color) on a single particle system with 1500 particles. it runs great for a while, but...
The way I've been fixing this is to hand edit the code afterward. Add another pass before the first with nothing in it but ColorMask 0. This will...
Also, ALWAYS add a dark outer glow to your node trees ;P
Is the script and shaders supported in ios? I tried building it to ipad2 and 3 and cannot see the effects.