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I've been waiting for a shader since november 2018.... im annoyed as well. I have something that does the job but clearly not perfect in the...
!!! Thank you!
Hello, any idea why the linear fog was removed from HDRP 7? It is difficult to replicate distance effect with a fog that is calculated with 3...
Looks like it doesnt exist anymore in the latest version: [ATTACH]
Had Megasplat before, but removed it when switching to HDRP. So I dont know if there is a remnant somewhere but it didnt fix the problem !
Can we increase the view distance of the density volume? Looks like its appearing only at a certain distance from the camera and playing with the...
Have you been able to reproduce it? I got the same errors in my project when I start a build. The Terrain layers are gone afterward and terrains...
I cant see it in the latest Beta :( [ATTACH]
@Flamacore Hey I tried your shader but in the latest version of HDRP in Unity 2019.3 there are errors. I was able to fix the worldToTangent,...
I hope they arent waiting for the popular part because we are considering using HDRP for our coming project and if speedtree isnt working, this...
Yeah, it's kind of blocking us at the moment. I guess it's on SpeedTree side to fix it but a little help would be appreciated. I wish there was a...
Anybody has a temporary solution for the SpeedTree shaders not working in HDRP? I've been looking at them and a way to make my own but looks like...
Hello, I've been trying to find a way to split RGBA into R-G-B-A lower on the graph after a switch, is that possible? I cant find any node doing it.