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It seems that you have forgotten to generate the browser documentation entry for physics 0.5.0-preview.1. In the package manager it only links to...
A very quick fix is to just change the color of one of the icons, perhaps to green or orange.
I think it would be very helpful if the documentation of the physics package could be extended to cover more in-depth topics regarding the...
I think ultimately it is less about difficulty to write but more about the reduction of boilerplate code. The user shouldn't need to reimplement...
That kind of collectors may be needed often enough to consider adding to the default collectors of the physics package.
I'm pretty sure the internal plan for public preview release has been moved to 2021 but depending on what obstacles they have to overcome it could...
I was about to ask if there is any new news regarding the dots version of cinemachine because I had an annoying behaviour that my vcam that was...
I'm on the fence of trying out the com.unity.animation package but it could do with some documentation at least similar to the one provided by the...
Stuff always breaks when it or something connected is under active development regardless if preview or released. Also your character controller...
I think they reduced visibility of DOTS since a good portion of the tech isn't publicly available yet or is too immature for widespread production...
I recently started using a19 and noticed a scaling issue with the package manager UI layout. On my main 4k monitor, it truncates package names...
In that case, Unity should skip the spring release target and use the full year to mature one tech release in order to compensate for the delays...
I'm curious why you still release further 20.1 alpha versions instead of making the transition to the beta. After all, the spring release date...
My rudimentary understanding is that the chunk job api is closest to what you are looking for. Going through each chunk and capable of executing...
I was wondering too when the hybrid renderer gets further development since the changelog was only listing dependency updates for quite a while.
I'm using HDRP and the new input system. Now with the release of 2019.3, I tried to switch the "Active Input Handling" to the new input system...
What I found interesting that the character controller code from the unity.physics sample uses chunk api while the quite similar dots sample...
If I'm not mistaken that was the release Unity was trying to cram in the new prefab system which at the time was far from stable.
I don't know when exactly Unity starts to call a release LTS. However, patching 2019.3 should be basically the process of developing the LTS version.
2019.3 release can't be far away. So nothing can be really gained to make 2019.2 the LTS version. Important would be that Unity reflects on the...