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Thanks for the discussion. I'm planning on using larger voxels so making everything a voxel type seems to make the most sense to me. If I were...
Thanks for the response. I will give that a shot.
I was thinking about making a simple voxel based puzzle game and ran into a design question for the coding. If I use an array to represent the...
This looks pretty neat. Is there any support for casting shadows? Also, does it work easily with animated sprites or do we need to use a...
Thanks for the advice Amfu. I'll let you know if I have any other questions, but I think that makes sense now.
Well, I guess the problem is that I'm not sure how much of the iso value should be modified when only modifying one block per click. Sometimes...
I've been having some success with this asset, but I'm having a hard time with making a custom brush. What I'm trying to do is to allow the...
I've got a question after looking through your code and attempting to make some changes to the random generator. Why do you use map2D in the...
Your site doesn't appear to be working, do you have an alternative download location for your pdf?
I think I have fixed some issues with my model. Some of the neighboring textures didn't have the same texture information and that was causing...
I'm not using directional lightmaps since I have the free version. I'm using dual lightmaps for baking. I guess I'm expecting it to look more...
Yes, I heard this before and tried it again, but it still looks the same. Could it be an issue with the directional light that I am using? To me,...
I'm having difficulty lightmapping my google sketchup models. It appears that shadows are displayed on the mesh lines or certain meshes just...
Thank you very much for posting this. This did the trick for me. Thanks to Darkrobyn as well for the original code.
Really? How can I do that? I'm trying to make a game that switches back and forth from perspective to orthographic cameras, but I'm having trouble...
I know this is an old thread, but I think he's referring to the size of textures being powers of two. (1x1 pixels, 2x2 pixels, 4x4 pixels, etc...)