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Once you've baked a new NavMesh by using the prefab instance in the scene you can right-click on the "NavMesh Data" field and select "Apply to...
Just to clarify, 'UnityEngine.Experimental.AI' remains available, albeit deprecated, in Unity 6, which is the first LTS version where we introduce...
It's possible that the specific point where the agent turns is a corner between NavMesh tiles. Some times agents have a hard time to compute a...
The path appears to cross into the not-walkable area only due to the camera perspective. The red line is drawn in the 3D space 10-15 cm above the...
Hi, As you have discovered already, the NavMesh scripting API does not have any method for joining two paths or for changing the corners of an...
For AR/VR/XR application it is best and recommended to scale the camera and not the content. Physics, particles and other systems can also have...
NavMeshes never wrap precisely onto the level geometry. They are always only an approximation of the walkable space, so that they take fairly...
Until further notice, Unity will not release any replacement for the API in `UnityEngine.Experimental.AI`. Please note that those experimental...
The 2022.2+ editors install the AI Navigation package automatically in projects that have been created (or last opened) in versions up to 2021.3...
No, the Modifier Volume has only a box shape currently. The solve the use case you've mentioned you can maybe devise a way to create a string of...
We've been working on documentation and we'll publish an up-to-date version soon, in a few weeks. Thank you for your patience. The behavior of...
I can't suggest any improvement to this setup right now, but I'd like to mention that moving a NavMeshSurface to a new position consists of...
I don't see an obvious reason why there would be a difference between loading the scene-owned NavMesh and the Surface-owned NavMesh because both...
No, it won't be open sourced. That is in line with most of the packages developed at Unity. You can check out the license of the package here...
The components in the AI Navigation package and the ones from the Github repo will conflict because they have a common history. To mitigate that I...
Thank you for raising this issue. The only way to control the NavMesh visualization in 2022.2+ is made available by installing the AI Navigation...
Your observation is correct. Thanks for sharing, Ondrej! Turning s_NavMeshModifiers (and others alike) into a HashSet<> instead of a List<>...
I'm only interested in 2021.1.12f1+ since 2019.4 does not have the initial fix yet.
Carving can have some effect if it happens at the moment when the agent tries to move over the link. I've been running again the projects that I...
Can you, by any chance, roll back to earlier versions of your project and check if the crash happens there as well? (using the same Unity 2021.1.12f1)