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Just to put my 2 cents here. Exactly the same issue. But not only for editing, what if you just want to go over a number of prefabs checking the...
Many thanks for the answer. I have tried what you suggested of creating a small timeline at loading and then swapping it for the correct one, but...
Hi there, We are seeing a big performance hit when playing a Timeline for the first time. All the time is spent in creating the graph. Take a...
Thanks for the new update. I'm really enjoy working with Umotion. I have a question.The current state of my Umotion project is the following: I...
More findings. Take a look at the next image: [ATTACH] The scene is the same. Unity configured on iOS, no light in the scene, just the skybox...
Hi, I had made a simple unlit shadow shader written in CG. The shadows work but the problem is that they don't fade out/in when approaching the...
Hi Jimmya, this is not possible if the objects are static, like in a typical scenario.
I will like to bring back the two issues we are facing and have been already posted: How to scale the world without touching any Transform. If...
I just hit my face with this issue. This is still happening. Any clues?
Same issue here, but the behavior differs if using one device or another. On iPad Air 2 its taking 15ms as seeing in the timeline, but on an...
Hi there, We are using the post process stack in a camera that creates a render texture to be used as a thumbnail (imagine the typical RPG...
Same question here. Any updates?
We are in the same situation. For us it happens when loading from resources. It doesn't happen in 5.3. Trying to do a small report project to...
With the new changes done to the texture import settings we have lost the possiblity of forcing any texture to an especific format (like rgba 16...
Hey @HeikkiTunkelo, have you been able to advance on this?
I can't because thats exactly the error "NullReferenceException:GetRef()" without stack trace. If I compile in mono that null makes the game...
Could you tell me how you solve this? I'm seeing NullReferenceException:GetRef (it doesn't crash) when building to device all the time but not in...
I Still see this on 5.3.3p1 even if I set all maskable graphics to false in the awake. Each time I enable or disable the GameObject you have the...
In Unity 5.3.4f1 & 5.3.4p1 if you you Screen.SetResolution you get a pitch black screen. We are doing a RC build and QA has reported this bug...
As you will see the problem is the RectMask2D which should be the cheapest way of doing mask