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we got bit by this today as well. build servers passing script compiles, then failing after 30 minute builds. than you for the post, it saved me a...
Hi folks, I started a similar thread over in the automated tests subforum, but didn't get far. Thought I'd ask here too. I've got an existing...
> Likely you'll also have to setup the action maps, and the users, and possibly other internal state It's this bit that I'm looking for help...
yep I've gone through the manifest setup steps from https://docs.unity3d.com/Packages/com.unity.inputsystem@1.7/manual/Testing.html
I think we've got our definitions crossed? a functional test for me is an end-to-end test. it's large, it's coarse, it's slow, and there's...
I want a functional test where I can (eg) spawn the player, hit the jump action, and check the player performs the jump animation. I could do...
In this situation you can use GUIUtility.systemCopyBuffer instead (Unity 2022.2.6).
We tried upgrading on 2020.3.17, and hit this warning. We have warnings-as-errors enabled, so it's a blocker:...
I'm running test framework 1.1.16 on unity 2019.4.15, all hosted on jenkins. Sometimes a test fails because of an unhandled exception. That's...
(worth saying I was getting the error already, but at weird positions in the frame. calling Unload explicitly moved the error to a sane place.)...
Hi folks, we've been plagued by this error when reloading a level. I understand it comes from a camera hanging on to a render texture when being...
Hi folks! I have a jenkins setup that currently runs some playmode tests in batch mode. The (jenkins pipeline) command looks like this: bat...
it's back up! https://andrewfray.wordpress.com/2020/09/27/running-unity-tests-on-a-build-server/
haha I never quantified "soon"! but thanks for the reminder.
(for your customisation of parameterised test names, I ended up wrapping appropriate assets in a struct, and passing _that_ into...
Let's assume I'm not using test assemblies, and all the scenes and code I need are compiled into a build. How can I launch a test run from that...
...well I am a dumbass and I accidentally overwrote part 2 with a draft version. will get it updated again soon!
This video from 2019 shows some good workflows, but it wasn't in an easily-copy-pastable format anywhere. So I blogged about how we set up...
as I mentioned in the OP the log is clean. I can see it starting and stopping the test in the log, with the timestamps that unity inserts, and the...
Over a minute, and sometimes even longer. It by default times out at 3 minutes.