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Anyone care to share their suggested values for relatively simple games, like "Boat Attack", targeting iOS, Android and webGL? for...
Did anyone find a solution to this?
So a brief background to what I am trying to do. We have games that are meant to be played in classrooms and we use a Class Code to group student...
I've done this and it's working, switching off Started and Canceled events should be an option in the Input System Package settings in the Project...
Would love an update on this.
The AWS Mega Frog Race demo project builds and plays on iOS and Android with an IL2CPP build and unity 2018.4 With a unity 2019.4 IL2CPP build...
I agree, this would be very good
I've updated older projects to Unity 2019.4 and found the Advertisement package automatically installed. Please change this! It should be an...
Hi, I've just purchased the asset especially with iOS App Store screenshots in mind. I've found a small issue with the placement of objects on an...
We found the only way we could get the asset to render correctly while using URP was to have your TexDraw object on a Screen Space canvas. We then...
Thank you for checking, yes it looks like a compatibility problem. With the material you suggested applied, and the Scriptable Render Pipeline set...
Thanks for your response BjoernW, I've found that depending on which of the included TexDraw materials I use, It's completely invisible like...
Hello! I've just purchased your TEXDraw asset and while I love what it can do, I've run into some incompatibilities with Unity's new "Universal...