A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
So, I spent a few hours yesterday to continue debugging and it turned out that the problem was that I didn't call RecalculateTangents on the...
Does really nobody have any idea what the problem is?
So, I am trying to procedurally create my game world. For the beginning I started simple and just wanted to generate and texture a simple quad. To...
My problem is as follows: I am generating a quite large (10k+ vertices) mesh at runtime and need to adapt that mesh continuously at runtime,...
Hi, I am working on a very simple terrain shader. For the time being I only want to blend multiple textures together using a control mask. It...
I ran into the same problem as well
@JoshPeterson that is great news! Thank you and your team for all the work you are doing! Assuming C#9 support won't make it into the 2021.2...
does really nobody know any way to automate/script the process of downloading and setting up assets that were purchased through the assetstore?
I would like to automate the download, import and configuration of certain assets that I bought on the asset store, i.e. there are certain assets...
I am working on a RTS like game and need buildings for it. As I am just a programmer, who doesn't enjoy creating art and this is just a hobby...
Hey @Krull This might be a long shot, but I'll ask anyway. How would you go about implementing multiplayer networking using ECM? Especially...
Hey @Krull , If I may ask one more question: I am trying to stop the player from stepping onto certain objects, which are quite small (on y...
@rizu Yeah, I know, I also vote for that feature today. I don't expect too much, but maybe yant can surprise both of us :)
@night5415 @magique I am sorry that I can not give you a working solution to your problem. However, Physx actually has a function to handle...
@Krull Thanks for your super fast answer. I didn't know that there was actually an PhysX way to solve this issue. So I learned something new...
@yant I just recently learned that the contact modification is actually possible in Physx and I think it would really be a great addition to the...
I really like the character controller! However i got one question: Is it possible to stop the character from pushing other rigid bodies (e.g....
Hi! @Mana-Station I recently purchased Multistory Dungeons and wanted to ask you what I can do to improve its performance on mobile devices?...
hi! Does this character controller support box-based character colliders (as opposed to capsule based ones)?
hi! does this character controller support box-based character colliders (as opposed to capsule based ones)?