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I've been following @Ninlilizi's work, it started as simple bugfixes to SEGI, then moved to rewrite to fix some botttlenecks, and currently seems...
I may have misread his post, I was imagining someone piloting a small ship, not wandering around in a large ship. Based on that I envisioned just...
So... constructive criticism. I'm not sure how appropriate a space ship scenario is for SEGI. If you're in space, there's nothing for GI to bounce...
I gather it's a quote, so I'm not going to ask you to defend it. ;) Just curious what is considered the path forward these days if VCT GI is...
Out of curiosity, when you say you only have access to the render buffers, so you only have access to the main render buffer? Or do you have the...
I imagine that dynamic GI could be quite useful in your modular dungeon, especially with runtime level generation, emissive surfaces, etc.
Does anyone know if hybrid approaches are possible? For example if you could use a GI solution as the initial pass when scene or lighting changes...
That would be fantastic! You've got a window of time where Unity's dropped the ball and most consumer PCs aren't good enough to do raytracing....
The question is, can it be optimised using better APIs/firmware updates, or do we need to wait for new hardware? I can imagine if you applied...
If anything that makes me disappointed that dedicated hardware is only 40% faster!
I guess the question is... although the API may support non-DXR hardware, is it smart enough to give you a halfway worthwhile result if you don't...
I appreciate that it's totally his call whether or when to release it, but as one of the plebs it does feel a little bit like walking past a car...
By the way, to me it seems somewhat redundant to have stochastic effects and also TAA. Aren't you kind of doubling up on sampling?
Hmm, I've heard other bad things about it. I wonder if it's broken, or just really hard to configure? When you say it's noisy, does it take a...
Hi all, There's a project that I'm keeping an eye on which (amongst other things) has voxel reflections. It would be awesome to combine it with a...
SEGI was originally by SonicEther, but he has basically abandoned all Unity development from what I understand. Ninlilizi has kindly decided to...
Oh goodness, I already forgot you were working on both!
Hmm, I'd be curious to know their reasoning and if they still feel it applies. For example with volumetric light included there may be less...
I wonder what the best default option for an effect like this would be? My gut feeling is somewhat early, because it occurs in worldspace, which...
That looks nicer to me. It still seems too bright, but I don't see the major light bleed that SEGI can get.