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It's still used in the boids example...
I'm trying to make a game that needs lots of entities to navigate on the walls of a room, so I wanted to try DOTS for that. As far as I can see,...
Ok, here's what I did for now. But this really should be a default feature. public override Texture2D RenderStaticPreview(string assetPath,...
I was wondering, is there a way to render an asset preview for a custom tile? I suppose I could create a custom inspector, override...