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Thanks to this Thread is was able to fix a similar problem but with HDRP. But it seems that the documentation is...
What we did was to make different Asset Bundles which included different copies of the same ScriptableObject and by a custom build process we...
Hi @etienne_unity thank you for the quick feedback! I tried your solution by calling Focus instead of sending the event. But it seems like it...
Hi I really like the new UI Toolkit! I now try to write unit tests and I'm facing some problems. I have a Wapper Class which is using a...
Hey there, I also had the same problem. A solution I came up with that reduces the boilerplate is: public class GenericEvent<TType, TEvent> :...
Hey Guys, we are using a lot of dll's in the development of our applications. In order to debug those, Unity needs to have mdb files. The old...
Thank you for the response. As I was not able to overcome this limitation, I moved to a AssetBundle based workflow in order to generate different...
Hey Guys, I'm trying to build several versions of our application in batch mode. To control the differences between the Versions we use...