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As @LeftyRighty said, you aren't instantiating anything. http://docs.unity3d.com/Documentation/ScriptReference/Object.Instantiate.html
1. Have you set the mesh for the mesh collider? 2. NullReferenceException pops up when something isn't set to a value. Check the script in the...
A series of joints and rigidbodies might work...
Bookmarked :) +1 on the space suit idea Some particles in the glacier collapse would be cool
NVIDIA Control Panel > 3D Settings > Manage 3D Settings > Preferred Graphics Processor
https://accounts.unity3d.com/edit
Have you tried converting the video file format?
I thinks you could use this: https://docs.unity3d.com/Documentation/Manual/VideoFiles.html
Where? In the inspector? If so that's normal (based upon what I have interpreted your post to mean).
All of this code is unnecessary: void FixedUpdate () { if(touchingPlatform){...
Have you tried working with the import settings?
http://docs.unity3d.com/Documentation/Manual/ExternalVersionControlSystemSupport.html
Oops XD I was in a rush. Replace the float distanceToGround; with float distanceToGround = 0;
Use a TextAsset and the WWW class? string Text; TextAsset File; //Fetch File path then use WWW to get the data from the path Text =...
Why are you using a rigidbody and with Transform.Translate? Methinks something along these lines would work better: void Update() {...
Like @christinanorwood said, its important to be persistent. There are some live tutorials made by Unity itself in the learn section...
Amazing. Kinda reminds me of Dear Esther - the story is enough to keep you playing
Oooh. The closest-to-original Flappy Bird clone :D Well done
This looks really fun :D vaguely reminds me of bounce evolution and downhill bowling. You would try to polish the textures but the concept is...
More clarity? Scripts? Components attached?