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From I understand from this thread which seems to align with what I'm seeing in my project - when an Animator is trying to animate a material...
When there are multiple joints on the same rigidbody / gameObject there's no way in telling which joint just broke. This is very frustrating and...
I meant that when I tried to manually inject more reasonable timestamps, the audio was still not coherent and played back about twice as fast...
Any updates?? I'm also pretty much stuck with this update. I tried to resolve it myself but it seems there's something seriously wrong in the...
Ok, ETA on the fix?
Hi again Lanre, I own both NatCorder and NatMic and use them together. I noticed some weird behavior since the integration with NatMic. You seem...
Hi, Can NatMic be used on 2017.4.14f1 (the LTS version). It is flagged as 2018.2.14 for minimum version ...
I'm out of office today but will try 1080p - I think i'm recording at 75% of native screen (which should be lower than 1080p). But maybe the...
I will at some point. Though I've found some workarounds for the time being. That said, I'm facing another issue that might be workable on your...
Hi again, We're developing an iOS app that needs to record video while playing back another video (using Unity's videoPlayer component). It seems...
Sorry for the delay I was travelling. I have now come back and found the cause of the issue. I was not being consistent when providing timestamps...
Hey there, I've run into an issue with audio recoding on iOS. I have some custom use of recorder so i'm using NetCorder.AcquireFrame /...
Hey devs! First off, your plugin is so well written (compared to any other video recording plugin i've tried/used) and it actually works...