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Never realized there was already a report. Thanks for this. Yes, it is exactly that! I know mostly what's happening because I looked through the...
A bug has been reported and accepted. The issue is up for anyone to see.
This is in regards to the Sequence package. I am in Unity 2022.3.20f1. I haven't noticed this back in .3.17f1. The...
The SequenceIndexer.InitializeWithExistingData seems to run through all the prefabs in the project to build a SequenceAsset database. If there...
Compiling a script results in waiting for EditorApplication.delayCall:UnityEditor.Sequences.SequenceIndexer.InitializeWithExistingData to end. It...
I fixed it. It was an old script I had that made the arrays / lists reorderable, which isn't needed anymore in Unity (since around the 2020 days).
Still searching around for this guys, but it can't have only been me that has these problems. I can conclude after deleting the libraries and...
I actually excluded that specific version's Unity.exe, I guess it's the same thing. I attempted to delete only the Library, it didn't work. I...
I've noticed some things when I imported an older project to this Unity (project was last opened in 2021 LTS). 1) Everything is too slow, unless...
Hello people, I am currently making a card game. I initially loaded the artworks as drag n drop textures on the loading system I've made. Each...
I just noticed this behavior and it led me to specifically write about my problem. I've implemented a re-parenting track that allows me to change...
Wow, thanks! Why does it do that though when it is enabled?
Hello. I've encountered a problem with camera overlays. I have one Main Camera for the game and one Overlay Camera for the UI. Despite the Overlay...
Hello, I've been trying to extend RealToon (URP 12, Unity 2021.3.16f1) to handle dissolve. I've implemented dissolve for all the passes, but...
I've noticed that OnBehaviourPause may sometimes be called only when the timeline is started but not when the clip has finished (time has passed...
Necroposting, but just wanted to say that I've seen OnBehaviourPause not being called after the clip ends, but only when the timeline starts. It...
Unfortunately, I can't pinpoint the cause of the lag. I copied only the necessary files to another project and the inspector is created only once....
There is no useful code to look at. The line that's causing this is new InspectorElement(obj), where obj is a SO that's different than the...
I recently upgraded from 2021 LTS to 2022.2.1.f1. I have made my own implementation of a ReorderableArray since long ago that utilizes the UI...
It actually works the correct way when it's not in runtime.