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The webgl demo doesnt work, where i can test the asset?
Experiencing the same issue, any word on this?
Thanks
I'm not familiar with addressables, it's a completely different system than assetbundles? If this is the case, you recommend it in this case?...
So im ussing an asset bundle to load all my npcs, im not using compression in my bundle so as far as I understand when i load an asset from that...
They are gloing to provide a solution for this in the future, im in the same boatd as you, cant migrate to lwrp because of that
How is the new version going? Im thinking on buying it
thanks, where did you get the megacity from? Its there another link or should i just keep trying to download. Also, in this video they explain...
Where can i download the megacity project? Link is broken
so I wanted to take a look at how subscenes work, but the unity megacity download link doesnt work. I tried downloading from here:...
So i have been trying to grasp how the megacity streaming work, I have been trying and testing the subscenes and it seems to work. But does the...
Thanks! Didnt know about the option, its working well. Just wanted to thank you, your tool has been pretty invaluable on our optimization process,...
Not sure if a bug or not, but meshkit isnt asking to copy the meshes to a permanent folder when i create a prefab. Edit: Its asking after I click...
Thanks a lot for the quick fix! The asset is working pretty well, altough i find the decimator is lacking a little bit. You should take a look at...
Its just because of this: https://prnt.sc/n3gy93 I commented it an seems to be working, but im not sure of the implications of your asset not...
Hey im getting this error on 2018.3 http://prntscr.com/n3cxez Disconnecting is no longer implemented...
Any documentation on how to access data from a multiple page worksheet? Edit: Ok i get it now after seeing this: public static T GetValue<T>...
Thanks a lot!
Thanks! Its working fine now, I didnt know about InverseTransformPoint, very usefull, I have learned a lot taking a look at your code, thanks for...
In editor, the grid is basically static at 0,0,0 position and -90,0,0 rotation. The examples all work fine, im using this code to get the points:...