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Hello everyone! Does anyone know how to disable the logs that come in from Handheld.Vibrate()? I've tried using Debug.unityLogger.logEnabled =...
Thanks man, I'll try that out (VS Code is my only IDE though, so I suppose it's time to get another :p)
Hello Everyone! So I've just downloaded Unity 2019.2.2f1 and I opened a new project on my Mac. For some reason I can't seem to open prefabs or...
Got the permission! https://github.com/andersonaddo/EZ-Camera-Shake-Unity
@ashgamestudio Yeah I noticed that. I asked the developer, and I was allowed to open source it.
Alrighty, I've contacted them. Hopefully they'll reply! Their website is showing signs of inactivity and abandonment.
Hello all! I recently learnt that EZ Camera Shake, a very popular camera shake asset, has been deprecated from the asset store. It was the best...
Hello Everyone I've been working on this game that uses tile-based procedural generation of rooms in a maze. To prevent rooms from overlapping...
I've been working on a mobile game, and in the game the player can choose between different bullet types or power ups to destroy enemies. The game...
I dunno... I'm still getting the 5.5 DLLs. [IMG]
Thanks for the reply. I am having the issue that you explained in the first post I linked to (about the asset store believing that I'm still in...
Hello everyone! I just upgraded to Unity 5.6.1 (from 5.5) and I'm having some strange issues with Text Mesh Pro. Hopefully the famous Stephan_B...
Hello everyone. So I have this game, and it includes a particle system with it's trigger module enabled. I need this particle system to return...
Yes I suppose that would solve the problem. ;) But I'm still terribly curious as to what is the cause of the problem in the first place. I want to...
As for the first problem, I tested it out and it is the combination of making the rigidbody kinematic and changing the parent of the rigidbody...
In my game, I have a dynamic Rigidbody2D attached to a gameObject with a CircleCollider2D trigger. This gameobject is meant to fall onto a box...
https://docs.unity3d.com/ScriptReference/Debug.DrawRay.html
Hello everyone. I have made this game for Android, and it saves its data as file using the Application.persistentDataPath + " /" +...
Thanks for the explanation. I made the changes, and upon further investigation I understand some of the other errors I was getting in the logger.