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My repro was: - Delete the default Blend Parameter - Then save - See error To fix: - Add back the Blend Parameter as a float - Delete all...
I spent most of the weekend wrestling with a solution for this. Sadly none of the above worked for my particular situation. Nor any of the related...
Recently came across this asset / package and was super happy to find a decal solution for the standard/default pipeline! However, I cannot see...
Just got a crash again today when moving around a light in a scene, nothing major. Definitely a Unity bug.
Aren't LTS supposed to be very stable by definition, how did it earn the LTS label without being stable? But yes I'll upgrade to the latest....
Thanks for the note on Unity @atomicjoe updated above. A possible fix, I haven't had a crash for a few hours since doing the following: //...
Sure, here's my setup... 3d project for Windows Default Render Pipeline (also happens on URP and HDRP) Using Post Processing Stack v2 dx11...
Circling back here. I have yes, it doesn't help. What has helped is installing an auto-saver that actually works. It does nothing for the...
EDIT: Never mind, I did a restart of Unity and the "auto install" of the optional components worked this time. Very odd. Still would love to see...
Thanks for the reply Martin, I'll get going on it and let you know how I make out. Cheers!
Really like the look of your product and great job on the video tutorials, very well done. A quick scenario question, to make sure your solution...
For anyone running into this issue, you can do it with Coroutines as well... [SerializeField] CinemachineTargetGroup _targetGroup;...
piewacket's solution by way of adobe doesn't work for me. Still get crashes.
Just wanted to drop in here and say +1... facing the same issues noted above. Also, as already noted, this is a major drain on productivity....
Thanks @Gregoryl -- I'll give this a go soon!
@gaborkb -- I swear I did all this... :| but I'll give it another go and let you know how I make out. Thanks!
Gave up on the impulse system and just built something custom. IF there is a way to do this with impulse please let me know.
Progress here... Set everything up. Now, trying to generate the impulse relative to the "facing" of my character......
(Is it no longer possible to search through the forums? Can't seem to find a way to do it. So sorry if this is a dup.)...
Simple one hopefully. I've added a Gravity modifier/component to my Visual Effect. There is no other velocity component applied. "Gravity" seems...