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I noticed I never posted this video some time ago. There are many reasons for transparency to not work and here is a video for one of those cases....
Hello! Which Script Inspector asset are you using? There is nothing in my tool which uses the U Key. Without knowing which other asset you are...
You can use both together in URP, as long as you don't use a post processing effect which writes a 1 to all alpha channel. You can also use a...
[ATTACH] I found the issue! So new URP templates include already turned on postprocessing by default which overrides transparency. So there is no...
I have now confirmed that it is also happening to me that transparency is not in 2021.3.15f using URP on windows. But that's good in a way, that...
It could also be related to import settings being changed in newer versions of UnityI'll have to double check with another version and get back to...
Hm, transparency is supposed to work fine for URP. For HDRP it should also work but you have to manually enable a setting in Unity...
If you press the "custom tool" it should show up. [ATTACH] Otherwise the prefab Thumbnail Generator dropdown is supposed to be used on prefabs as...
Oh, that sounds bad. Do you remember in which cases? And which version. I've never had it happen myself. But I also mostly work in studio projects...
Yes and no (check above screenshots), the batch supported only includes selected objects in the editor, with limited options compared to using the...
Hello! Depending on what kind of feature you need it might suit, but high risk that it's not exactly what you want. The tool is very limited in...
Hm, I would doublecheck if some of the materials has been set to Transparent instead of Opaque. Another thing could be if there is a...
When I lock a bit closer on the images, it might be something with the renderorder. But since you are using the standard material that shouldn't...
Hey! If you are using "quick generate" via dropdown menu the near clipping will be set to default 0.3. If you are using the tool window it will...
I might have found something even better. SceneView has a SetupCustomSceneLighting and CleanupCustomSceneLighting. Working with them in the normal...
Great to hear that those issues were resolved with the patch! Sadly the lightning issue is another beast. If you use Scene Lightning on you...
Ah, thank you for the screenshot! In previous patch I goofed and didn't notice the generation wasn't saved to HD. I was thinking that I made such...
Hello, thank you for writing! I have noticed an issue when you have a custom dpi/pixel scaling in your OS. Which can cause the camera to show the...
[IMG] Thumbnail Generator Tool is a global editor tool with the purpose of very easily take HD screenshots in any scene or in the prefabStage...
I'm also looking for this feature. I want to create a dynamic "portrait-scene" that will be used to render animated tv-like portraits without...