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Just want to also bump this up as I had the same issue and also resolved it by downgrading the package to 1.1.3. Edit: A note that my Unity...
I'm assuming C+ was a typo for C# and not C++. Unity could be a good place to get started with C# however it may be worth doing a quick intro on...
Does any version of Unity currently support .NET 4.7.2 or 4.8? I am currently on macOS and I have the most up to date Mono and .NET Core and...
Thank you. I am actually already using the Asset Bundles system in several of our projects already. The initial blog post give off a vibe like...
This has been very informative @JuliusM. Thank you for the prompt replies and I'm sure this will likely turn up in some Google search results....
So currently, from what I understand these are our options. As an FYI, I am using 2019.1.12f1 as reference. Correct me if I've misunderstood...
Okay. I am admittedly a bit confused as to what the advantages of using AAB is then. The blog states the following Does Google Play just...
So in regards to this section of the blog... Would it be true that we can not currently use Dynamic Features? Additionally, in the linked...
I'm going to bump this up as I am also looking for more information on how to use Android App Bundles with Unity. Apart from that one blog post I...
Nope! I too just updated to 0.16.1. However when I click View Changelog it opens in XCode for some reason! Haha. I repeat, this is not a drill!
We are closing in on one month since the C# release (July 3rd). I am in no particular rush but just curious if there is some sort of timeline of...
Thanks for that clarification. I think it should be much clearer for anyone that comes to this post now. I had a feeling that was the case as I...
Here is what I did for scene loading based on feedback from some other users in the main C# thread. I have a component called GameStates that...
One of the old examples for a skinning system in Project Tiny involved doing something like the following. const newPath: string =...
A solution to my previous post. I put the entities together in the same "Scene" or "Entity Group". The camera and UICanvas now reside within the...
Are we able to specify what a camera can and can not render? It seems that the cullingMode flags are not set up with layers. Also there can't be...
That explains why I have no logs on macOS. :p Are breakpoints currently possible on macOS? Additionally, I have been trying to find a replacement...
I have debug logs showing up when I build for browser using Console.WriteLine but is there anyway to get those to show up when making a dotNet...
I took a look at that example. That's actually where I got the idea to make a GameConfig component from. However what data type would I use for an...
In some of the previous examples pre C# to do something like State management I would write the following ut.EntityGroup.instantiate(pWorld,...