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Just updated my Editor to 2019.3.14f1 from 2019.3.13f1 last night. And gamepads are not being recognized to Unity AGAIN. I've had this issue with...
OMG. It works. I deleted all my control schemes and left only bindings, and it works. Thanks snakpak!
Thx for feedback! I hope that'd solve mine as well. However, did you have 'a' scheme, or none at all?
Hi. I'm on my journey of migrating my current project to the New input system. As stated in title I've no issue doing whatever I want to do with...
Vector2 dirInput; private void OnEnable() { var control = m_Input.m_Controls; control.Player.Movement.performed +=...
Yes and no. Unity-Chan is just one of some I know of. In their terms of use, some assets are not allowed to be used commercially no matter paid or...
Thanks for the reply! I had to check since there are some assets not allowed to use commercially by terms of use(ie: Unity Chan)
Q> is VTP allowed for commercial use? Couldn't find the terms of use myself :(
Q) At some point my Shake extension is broken and can't track down why This was before I updated the plugin to the last version and the version I...
WOW! Great thanks! I didn't know copy component would carry data for such case... like scene to scene or project to project still in the clipboard...
Q) How could I migrate extension data in editor? So, I've faced a case of merge conflict with the same scene while collaborating with my...