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I have a custom list attribute drawer that used to trick the old array display by drawing the whole collection in the 1st element, then hide other...
@dave12490182401284 It seems to work normally on my end: [MEDIA]
If you can send me a package of your scene, or a minimal version to make the bug happen, I can have a look.
I cannot reproduce this in the example scene @zKici. Do you do something differently? What version of Unity do you use? [MEDIA]
Hi, thanks for the feedback. I haven't been able to get an update out in a while. I'll try to get it done very soon, with various fixes. I'll try...
This implementation is quite ugly though... Plus, in my case, the "Don't show again" option would be for the Cancel option... [ATTACH]
So when are we looking at? :)
Hi! Thanks for the plugin! Is there a way to make the popup show up only in Development Builds?
Nope. The payload only contains one receipt. And it's the receipt of the original purchase. With the original transaction ID. Which doesn't match...
Hi @nicholas_unity448 . Thank you for your feedback! I will definitely look into these (although I won't be able to before about 3 weeks).
I'm confused. So what are we supposed to do? Should I just not compare transaction IDs?
In ProcessPurchase, I send the purchase data (bundleId, transactionId, receipt...) to a remote receipt validation server. The server decrypts the...
I'm actually working on the iOS side for now. How does that work there?
I would also need a way to know in ProcessPurchase if the product has already been purchased and is being restored or not. It's important for...
Doesn't this work? EditorGUI.GetPropertyHeight(property.FindPropertyRelative("FE"), true)
@GameFDev Thanks for letting me know. It's back up now.
Update 1.17 is now live with the headers override height in scrollable table fixed, and a few others fixes. @genenex
Hi @genenex You're right. I will fix it in the next update. Thanks for letting me know! Jeremy
Hi @SirCodeWarrior It's normal that there is no more SelectedRow() as there is no more single row selected. You can now use Table.SelectedElements...
@travlake I posted a fix today. It should be up in a couple days. It's version 1.15. Please let me know if that fixes all your issues.