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I'm not sure at what point I messed this whole process up, but deleting the Animator Controller made the whole thing start working. I think I was...
Hey! I see that there is no discord to ask quick questions about how to do something, so here I am. I've been using Animancer quite a bit. I...
We need 2 features added to Hub; dark theme and the ability to upgrade Unity installs. I'm currently using 2020.3.2 and the LTS is now on...
The spotlights haven't been added to the scene in the HDRP project yet because I'm still fiddling with the directional light. The scene is already...
Oh it might be worth mentioning that the lighting mode of each scene is set to Baked Indirect. All of the lightmapping settings are exactly the...
Both have a single directional light set to Mixed. URP does have a couple spot lights that are baked only, but the lighting from the directional...
URP [spoiler] HDRP [spoiler] These were each built in their own projects. The lighting and shadow settings of each project match where possible,...
Unfortunately, copying TMP from the package manager to the actual project will force disconnect the monobehaviours throughout the project because...
Unfortunately, I don't have access to Text Mesh Pro on the Asset Store, only in the package manager. I did attempt to transfer TMP to the project...
I'm trying to learn more about how to control TMPro and i'm currently looking into the VertexJitter example. I can see that an entire TMPro_Text...
I hated how far behind Unity is with the times. They spend so much time diversifying that they just aren't good at any one thing. There are open...
Ah yes, waiting for a fixed update seems to have fixed the issue. Not sure why I didn't try that yet. And yes, I'm aware of the potential...
Hello I am trying to write a bit of code that will essentially do a physics overlap check with any mesh. I don't plan on doing it every frame,...
I went ahead and implemented my own version of what you showed me. It's been pretty great so far. It really made me think about what aspects of...
Unity is now moving towards moving our assets from an Asset Store window to the package manager. This is a pretty good idea, however the general...
Thanks for the detailed reply! I've started piecing this solution together. After poking through your code quite a bit, I have a few questions....
Hello! I am trying to elevate my programming and make my systems much more modular. In order to force myself to do this, I've started adding...
I believe I'm running into a similar issue as bobAZ2019. In the editor, I can build out a river system and make it look great, but as soon as I go...
Hello. Just purchased the asset today and am currently trying to get it running in my project. I am on Unity 2019.3.3f1 running URP 7.2.1. I've...
Ah, ok. I guess my mindset is still stuck in Immediate UI. I've updated my code to just remove the element after the array element is removed and...