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Unfortunately that didnt have an effect, I tried calling it as soon as the program opened.
Maby there is a way to pregenerate this cache? There are only 4 1024x1024 textures loaded in memory at any given time. The scene acts like a slip...
Also I should add that this just started happening, about 6 months ago this was loading fine with no problem. Scene hasnt changed since then.
Not trying to sound facetious, but is that relevant in this situation? After the first run it runs completely fine until I clear cache. Also it...
Has anyone run across this issue yet (Google search hasnt helped) Using a Nexus 10 as my testing device. When the application is first installed...
I am also interested, I was able to edit my font in photoshop, but when I import it back into unity it gets all jumbled.
using IPhone Build Utility Script at http://wiki.unity3d.com/index.php?title=IPhone_Build_Utility_Script It seems I should be able to do this...
I need to edit my info.plist for an ios build to instruct ios to handle certain file types with my application. However everytime I rebuild the...
i need to temporarily set allowSceneActivation = false so after my level finishes loading async, it has a chance to parse some additional data...