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Hi I have little question about the HTTPRequest class: If I make a request to a webservice is it possible to do this asynchronous or Unity...
Ok If I understand you the element Identifier Id you mentioned earlier isn't necessary or needed to find the index of the calibration map. It is...
Thanks for the info It is not my intention to modify the calibrations. Only read the deadzone the user has calibrated.
Thanks this helps me a lot. I have only two question left. 1: In the InputManager has every element in the JoystickMap an index is this the same...
Hi, I have a small question is it possible to get the calibrated deadzone of the thumbstick from a controller the player used? If its possible...
@BestHTTP when I import the new release in unity2017.3.1p4, I got 79 errors and 657 warnings about conflicts. when I open the csproj for...
@BestHTTP I had this problem before with another plugin. After a search of a few hours. I found out that you only need the URL and that heroku...
@BestHTTP I am using the stable scripting backend not the experimental. and here are the logs what i got from the log function you mentioned....
Hi, I have a connection problem to my socket server at heroku. at heroku I can see that besthttp makes a connection to heroku and heroku accept...
I have this bug also in Unity 5.4.2f2 too with building IOS with IL2CPP, I have made a bug report for this (Case 845847)