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@BHS Also, please make the shooting abilities/animations maskable so that the shoot function/abilities can be done WHILE moving, instead of...
@BHS Also please make this new emerald Update compatible with Unity 2019 still because some of us rely on other products that don't have continued...
@BHS Love the update but don't make the mistake of under selling this update. It's understood at this point that the asset store revenue model...
@BHS I'm having an Emerald IK issue regarding the torso looking up too high when not at ranged attack position. Moving backwards or forwards...
Hello! I'm having an issue with root motion movement. It appears a speed modifier is still used in "Run mode" for in and out of combat movement...
Hi all, Long time since I've posted here. I've been working on a new stylized polygonal project entitled "Eden Remains: Arrival a sci-fi first...
@BHS ootii integration....Any particular reason its not getting done? I'm trying to be patient but its been like a month now. Would sure...
@seant_unity Hi thanks for getting back to me! =) I've been encountering the issue with Unity 2017.4.1 on a Windows Build. I can try filing a...
Nope. Sadly Unity support abandoned me here lol. The only option may be using game time and then making an execution script which holds your...
@BHS Where's that ootii integration ;)
Great. I'm waiting for the ootii integration video my self =)
Hi DSP for me is broke. In testing in editor it breaks sync in play mode and the audio is delayed half a second or more by default, even though...
Hi, I'm having an audio problem. I've setup the audio to work perfectly within play mode of Unity editor. I've got a master audio track...
@BHS I just wanted to list a few of the design issues I've encountered lately while trying to test the limits and design of Emerald AI. Fixing...
Great! I'm glad to hear the AI aggro system will be implemented and the head look is customizable. I'm glad to hear you continuing to develop...
@BHS In your previous AI design the Target first seen by the opposing AI will be attacked without regard to damage, even if my companion is...
@BHS Thanks for the nice update! Looking forward to this next release. So now animals will have a proper wander with turns for that state and an...
Looking very nice! =)
Hi @BHS When are you expecting to release your Update including Root motion support for animation? Thanks!
Awesome I can't wait for that! =) Thanks for the great work!