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My unity found my clang installation, but now it says that it has no input files... Building on Linux is kind of a nightmare huh?
I can advice you, but I'm probably wrong and am open to being corrected. 1) According to the article you've set this up wrong. You should be...
I'm working on adding a "take down" action to the players arsenal. My approach right now is going to be removing player control with a separate...
Having trouble getting the second gun to fire in with the dual wield property. It only shoots the right handed gun. Any ideas on fixes?
Solution! I wound up taking your last tip and created this function { private bool dontRenderersContainsObject(GameObject go) {...
I'm trying to get this code to set the layer of a stored object after changing it earlier... Here is the stored Layer code. public struct...
@Nitrousek Thanks, but I fingered it out. I was using Debug.DrawRay(start, end, Color.green); which is retarded for some reason. but...
I'm trying to raycast my physics to the right of the player. I don't know why but the thing is sending the rays up instead of out....
Still need help on this, I cant flip my player!
Update I just switched to a sprite diffuse. The player in 2d/3d isnt working. I'll finger it out another time.
Update! I removed the player flipx when facing left/right Works now. I only need to figure out how to get it to work with the flip x now.
Update, when I add the same steps to a new object, it works. So I tried creating a duplicate player and trying to narrow down the problem. The...
I used this video to try to get dynamic lighting into my unity game: [MEDIA] Being that I liked the style of lighting I kept it, however upon...
I work in 32 bits, and 8 frames works well for a walking animation. I use 4 frames for an attack, and 4 for an idle. The game runs at 60 fps, with...