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Hi! The method public void Update() in the file RealIvyWindowController.cs at line 145 is the one who controls the growth. I think you could make...
Hello Koirat. Motion of leaves are done in the shader. If you create your own shader you need to add movement yourself to your new shader. If you...
Hello Ziggy47, I just realised in the documentation there's no mention to vertex colors regarding the custom leaves meshes, I'm sorry. Normally...
Haha! No worries. Hello! Sadly I didn't find any time to work on it so far. Sorry. Hello Namra, actually there's an example of it in the...
You can create an Ivy in the editor, and then you can bake it, so when you run the game it grows until that stage when you baked it. Does this...
Hi! With the same parameters they have the same behaviour. Plus you can "bake" an ivy once it's been generated so it will reproduce the same...
Hello! Glad you like it. It's a known issue, indeed. Workflow wise, to cover big areas what I do is to use several ivies instead a big one. Is...
Hello guys, This is yet another important announcement. For those of you who bought the very first version of Real Ivy and you didn't buy the...
@Rowlan Thank you very much :D
Hey! Yes, let's speak about that via PM. Thank you for reaching me @BOXOPHOBIC
Great to hear that! Didn't know that asset, gonna have a look. Thanks!
Hello everybody This is an important announcement. First of all I want to apology for the inconveniences this can cause. This plugin doesn't...
Thanks a lot guys :D Definitely I should xD. Thx for the advice.
Very glad you like it :D means a lot coming from you.
Hello again everyone. Well as Adam said it wasn't possible. I'm very sorry guys. Hope you understand the circumstances. The price is higher but...
Hello fellows! I didn't watched this thread since my last post just before the move and maaan! thank you all for your words of support :D reading...
I have not intention to work on this right now, I'm sorry. I'm moving to France for a new job and I'm gonna focus on this. However, If I see I'm...
Hello people! Thank you all for the encouragement. Is very good to me to see you care about my products. Just like Ludiq said, I have to leave...
@Flurgle You're alright. I shall do it. Thanks!
Hello! Glad you liked it. Wow I have no idea. Could you please send me an e-mail to 3dynamite.unity@gmail.com with more info about this issue?...