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No problem - glad you enjoyed. I'll be adding some more fun stuff to it imminently, then get onto the ADAM optimizer. Probably aiming to finish...
I've started a few posts explaining how neural networks work for programmers, without maths, by writing them up in Unity. Comments welcome :...
Fixes it for anybody else hitting this issue ^^
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Xml;...
Update: taking a copy of the xr package breaks everything, so whilst my above comment is accurate in terms of the problem, I sadly don't yet have...
I know this is out of date, but for anybody who hits it in future, I found the final step to solving the above problem. Dylan is correct in how to...
I will say though, even if Vivox is 'innocent' on this - not sure it should have taken a single programmer 1 day to track it down after months of...
Hey - in case it's still bugging anybody, I tracked this down to an issue with unity's handling of async functions in OnDestroy. Simply triggering...
I can tell you this flat out - regardless of how I feel, whether I loved or hated this decision, I can not imagine standing in front of an...
Yes - absolutely we have, though one of the serious concerns is that it's extremely difficult to do the math on highly unpredictable metrics. The...
Just wrote this and thought it might be useful to some, so figured I'd post it on the forums...
XRDevice.isPresent is still not marked as deprecated in Unity, so it took me an hour to find this. Are you intending to update. Also, I'd just...
I've got it working. We aren't ready to update to the new XR plugin stuff (due to other platforms) so we're still using 'Oculus Android' package...
Hi there. I have a slightly unusual scenario due to the nature of the way our game is built. We create unity scenes as you might expect, however...
We'd like to automated the process of baking using our own scripts. The basic process would be that we generate some objects in a scene, create a...
Hey If anybody is looking for some example code in compute, I recently put online the 2nd in my 'making asteroids entirely on comptue shaders'...
Hey Just thought I'd post here that I've finished a tutorial on signed distance fields, focussed on use in 2D graphics, shaders and c# all in...
Hey there Just thought I'd post this up here as I've seen it come up quite a few times. I've gathered together a load of good advice from various...
Hey - just thought I'd add to this. Thanks to the amazing work by the guys above I got it all working eventually, though had to tweak some things...