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I will be able to use animation retargeting with your system, right?
I walked for like 15 seconds, and jumped around, nothing special and then this happend: http://gyazo.com/7f29eb0349e4c7ad65f39a0bcb6a13ca
I don't want to be a dick, but crouching is fairly easy to implement. The flashlight is EXTREMELY easy to add, really. Ladder climbing on the...
Hi everyone, I'd like to have access to all the images in a sprite in my code. How can I do this? I wish I could like define a sprite variable...
Is this possible? I can't seem to find any way to do it. It's rather annoying that I have to create an animation for every single sprite. Like if...
I'll try that, thanks.
Hello everyone. I can't figure out how to send sprite animation information to other players. I tried calling an RPC method with the...
How do I make retraction work while running/sprinting?
Well, since I'm not using the bullets that come with UFPS I'm not sure. But I guess you'd have to remove the rendering from the bullet object.
No problem, I'm happy to help.
public class YOURSCRIPTNAMEHERE { private GameObject player; public string DamageMethodName; public float Damage; vp_Timer.Handle m_Timer = new...
When your tiger is moving, you could check the distance between the player and the tiger. And if it's below a certain number (like 2), it should...
Mouse look? Hmm, I'm sorry but I don't really know, as I haven't had the need for that yet. Though I guess you'd have to go into vp_FPInput.cs and...
TheStone, you should do something like this (in my opinion, there may be better ways). public class YOURSCRIPTNAMEHERE { private GameObject...
Create a script, add it to the tiger, use SendMessage to call the damage method on the player. You can do it without SendMessage, you could just...
Oh, right. Thanks. :) EDIT: It doesn't work. But it's because you can't hit triggers with SphereCast. :(
Any ideas why the melee weapons won't hit triggers? I can't really seem to figure it out.
You could use the Free Fly mode for this.
Thanks man, I really appreciate it.
How do I check how much ammo is left from a script who doesn't derive from vp_simpleinventory? I want to make my weapon do some stuff when it is...