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We are trying to run an iOS Build with Unity Cloud Diagnostics enabled but the build is failing on the process_symbols.sh step. From reviewing...
Agree this is a critical need for us as well, multiple months to support Xcode 12 which is required to use for iOS 14 features is a difficult...
+1 for Xcode 11.4 support
Am seeing the following error error after enabling AAB builds via the cloud build API as outlined in @matiasticbits's post. Is the OnPostExport...
Trying to edit a prefab that contains a 9-sliced UI image and it does not seem to be displaying correctly in the Scene view when I'm in "Prefab...
Hi @pablothedolphin Would try using {Application.persistentDataPath} where needed. You can use the {} braces in the path to access any global...
We're also running into this issue in Editor and then also device builds the first time they run (iOS and Android). This is using 0.5.3-preview...
https://github.com/agens-no/iMessageStickerUnity
May need to remove CloudMoolah.aar from Plugins/UnityPurchasing/Bin/Android
@Unity We are also seeing this issue pretty regularly in our builds, let us know if you need anything to help debug.
Are there plans to integrate the new Facebook iOS 3.0 sdk as part of the Social Networking plugin? https://developers.facebook.com/ios/...