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that's a nice tutorial ! indeed, moving to 2018.3 causes problems. also the network is changing, in fact, everything is constantly changing,...
i try to use Hybrid ECS but i have hard time finding a method for when a new instanciated object enter a system (and also when it leave). what can...
OnCreateManager() manage entity when created and added to the system and OnStartRunning() run once when the system start working (and run another...
i'm not sure to understand. how can i put tags checks in my private struct group ? also i never heard of event entities either... currently my...
oh, thanks. is it okay to put a Start() Method in it too ? (yes i start to be adventurous =O)
Hello, long story short, how can i add/remove entities from a system ? in my multiplayer prototype i have 2 gameObject holding 2 camera. When...
Like something like this using UnityEngine; namespace Hybrid.Components { public class PlayerInputForRTSComponent : MonoBehaviour {...
Hum. Today, wanting to record a video, i tried again. The behaviour of my players changed and i was now able to move my player on the client side....
yes you are right. i'll close thise one and make a new thread with clearer informations about my problem. thanks :)
what you are talking about means very little to me. i'm lacking lot of knowledge about how things are sync in ECS, i'm afraid ^^ Though, i didnt...
Thanks for your answers ! I asked because i was not sure that thus is the right place First, ECS and Jobs Systems are beyond my understanding....
Hello all, I saw few things about ECS and Jobs System but when it comes to Hybrid ECS i struggle a lot finding informations/examples. can i ask...
Thanks man, i ran into the exact same problem, Ramezov linked me your solution and it worked !
Oh Thanks man ! this solution worked like a charm !
Hello Everyone ! i'm glad to make contact with the community ! I was doing a Tutorials about Menues and settings and im sitting now with a strange...