A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi Because of crunchtime phase in my dayjob, I had to halt all further development some while ago and will not be able to pick it up until...
@Chad: I am working on terrain generation and erosion at the moment, and the next major version update should happen within a month. I will be...
theoretically unlimited, but ofc each 4 textures (2 diffuse, 2 bump) a new pass is necessary. so I recommend only using 4 - 16 maps, though more...
yes, definitely... I was talking to an Allegorithmic dev back when the deal was announced that Substances are coming to Unity. he assured me it...
the shader does a tangent estimation in the vertex shader to make bumpmaps work. this is of course not 100 % accurate, but it is a close enough...
I'm currently a bit busy, but stay tuned for the next update. It will add terrain creation functionality, as well as a few tweaks and extra...
@angel_m: trees and details are placed according to the mapping - so it is kind of per slope/height but not individually, always linked to a...
multi-threaded in the editor only. basically, this tool lets you define materials per angle/height range like terragen or Vue. After setting up...
Hi there are a few screenshots on the asset store entry, I'm atm trying to find out how to link to it. still setting up everything... I also...
[IMG] terrain mapper is an editor extension for Unity, that provides several new mechanics related to terrain editing: - terrain mapping via...
anybody else having problems downloading the Asset Store Tools? when I click on "Publish your best stuff with Asset Store Tools!" nothing...
Hi still using this editor quite happily, but I'm running into a small problem here. As my project grows, I have some scripts now with 5k+ lines...
I'm using the new 2.6.4b version now, and the autocorrection problem is resolved :)
that did it for me, autocorrection works all right again. I really appreciate the speed at which you adress these issues, made a little donation...
got a new problem in the latest version: lines like this: for (var child : Transform in et) get "corrected" to : for (var child : Transform...
Hi I just came across this editor, and so far it is working out quite good for me. 2 things I'd like to mention though. - I tend to write...
Hi found a quick solution for everyone having crash problems with monodevelop. I disabled all debugging addins and since then have not...
same thing here. MonoDevelop crashes almost every time I run my project, sometimes inbetween, after I switched to another window. also using...
I've found out when I use this code in Update instead of fixedUpdate it works. I'm not sure if this is intended behaviour or not, as it worked...
I'm having a crash when I add a constantForce to an Object. this worked in 2.6 and only appeared after changing to U3 beta. here's a code...