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Is there a Discord channel for this asset? [Edit] Found the link at gamekitcontroller.com. If anyone else is looking, it's https://discord.gg/kUpeRZ8
Is this compatible with the Mech Constructor packs from Slava Z?...
Free resources are nice, but having a structured course to follow is well worth the $10 entry fee. I definitely agree I would never pay $200 for...
...is currently on sale for just $10 (usually $195). Looks like a really good deal and you get lifetime access to the course. Looks like the deal...
Thanks for the tip!
I'm currently building a tile-based strategy game and was wondering, if I wanted to use a 3d map for the play area, would it be best to build the...
Hey all, just wanted to share some info about my studio's project, Puzzle Hunters! Battle Screen Mock-Up [IMG] Demo Video [MEDIA] Puzzle...
Please delete this post. I'm an idiot. Thank you!
Awesome, thanks for the advice!
I was wondering if anyone could give me any advice on how to organize the GUI icons for my game. Does each icon need to be saved as an individual...
I hope you don't mind, but I posted a link to your project over on the testyourmight.com forums. Thought the community over there would be very...
Wow, thanks for the detailed answers! Ooh, I did think of one more, which is kind of tied to point #4: Is it possible for specials to limit or...
I didn't see this in any of the example vids or tutorials, so I was hoping you could let me know. I was wondering what all projectile and special...
Thanks a lot! We're definitely lucky to have such a talented art team on board.
Thanks, Cheburek! I don't feel like the pic of our crazy robot model really does it justice, so here's a much bigger shot: [IMG] [IMG]
Thanks for the encouragement, DPortugal! Our programmers and environmental artists are getting our first battlefield put together as I type this,...
Just finished adding a ton of updates to The Complete SODWA Encyclopedia. Please let me know if anything needs further clarification. I'll be...
[IMG] Hey everyone, my name's Woody and I'm the project manager over at Thunderpunch Studios. We're hard at work on a customization-heavy...