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Hello everyone, I am working on a rewindable 3D action-adventure game right now, for that I am using Chronos but one of the restrictions of...
Hello everyone, I am currently working on a runtime node editor. I draw the nodes using GUI calls (GUI.Window), and the fields of the nodes are...
What setting the timescale does is setting the deltatime to 0. Which then means that your behaviours are not updated and physics arent either. The...
I found another thread, talking about this question (maybe you can find some help there):...
If you want to implement physics, why not use the rigidbody? Is that a restriction or do you just not like them?
I guess the invoke got froze, too. When setting timescale to 0 everything that gets updated by unity gets frozen. Should have thought of that,...
I will assume that what you wrote is pseudo code, otherwise writing canJump = false would not be correct, you would have to write canJump ==...
The game wont pause if you set the timescale to 0 and 1 in the same command, since the event is processed in the same frame. Thats why the code...
The issue here is, that you keep adding force. rb.AddForce() does not reset your forces, it just adds them. That means that you build up a lot of...
I tried it on my own and got the same error. Anyway, the UI shows "DOWNLOADED SUCCESSFULLY". Seems like an internal error. I dont have time right...
I just downloaded the update and I am very thankful that you integrated my ideas. Thank you very much! _dandroid could you post your CSV file (or...
That would be amazing!
Thank you :) Another thing I noticed when using Databox is that when selecting a DataboxObject in the Project-view, I cant open a separate window...
Hey, nice work on the asset! I got two question, though: Is there an easier way to set a value? I can of course load my data using...
Version 1.0 is out now and I also created a wiki. It is still work in progress but it should contain needed information already.
I added examples. The package is now easier to use. The examples contains a scene with a commented script and a readme
I forgot to mention: I will upload some examples when I push my next update
Hello everybody. I dont really know where to put this but since this thread is called Assets and the Asset store I will post it here. I am...
This thread is a bit old, but still: Thank you, I was looking for something just like this. My shading skills are still a bit low, so this really...