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I'm having the same problem with 2022.3.11f, but I don't get the opportunity to interact with the editor to make any changes, it immediately...
Maybe just a docs slip up, thanks for confirming.
I'm puzzled, I have 2021.3.21f but no sign of [HideInCallstackAttribute], the API docs says it should exist but nothing on the UnityEngine namespace??
FYI I've manually edited the package manifest to go from 1.8 to 1.9.1. That appears to have made the change, now to find out if it all still works
FYI The AssetUtility.cs is in the VS package, however, I don't know how to apply that for a build server, maybe a build step
Apparently there is an issue with v1.8 Unity Issue Tracker - Large amount of memory used in AOT Prebuild (unity3d.com) and we need a fix for this...
The library accepts 'windows' from different platforms, e.g. Activity from Android, ControllerView from iOS. So I can see why it's Object. So I...
I'm on very thin ice here, but...I have a 3rd party library that I'm using in Unity that accepts a UIViewController as a param in the form of a...
Is there any news as to if this is still being looked at?
This is driving my crazy. I have to wait 40 seconds each time I run a scene without any Visual Scripting nodes in it. 2021.3.21f1 vs1.8
peverify is the correct tool
I had a similar problem after changing the resolution settings with the newer Unity Terrain tools. Restarting Unity seemed to solve it
I'm using Veg' Studio Pro (Unity 2021, HDRP) and when I use an Veg' Mask then the player gets strange artifacts when they look towards the sun....
Hi, I have a question about Billboards and Vegetation Masks. I have terrain with a series of Vegetation Mask Areas defined. I have added some...
So it appears that the stick is given horiz and vert values from 0->1 whereas the keyboard is giving the cos(45). Is there a way to make this work...
I've created an InputAction for a 2D Vector & Left Stick [Gamepad]. When I read the Vector2 from the stick I get the expected results. E.g. North...
In the animator statemachine, select the state and in the inspector set the speed to -ve. I.e. each state plays its animation at a specific speed.
I split my terrain into 4 and now the Shift+Click sample height doesn't work. Is this a known issue and more importantly is there a fix/workaround?
Are you setting the speed on the state or the whole animator?
I agree, negative speed has worked for some time now??