A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ancient question, but this seems to be the best solution I've found, with no downsides that I can think of yet: bool IsDone (AudioSource...
Out of 16 builds: fail, fail, correct, *, fail, fail, correct, *, fail, fail, correct, *, fail, correct, *, fail, fail, correct, correct, correct....
The issue keeps happening on 2018.3.5. I just had it happen twice in a row, which is incredibly demoralizing because I'm having a separate issue...
It seems to be a separate, but perhaps related, bug. In my case it's not that I lose field values, it's that the file ids of resources are...
It's happened no less that four more times. I think I'm having it happen a lot more simply because I'm implementing resolution change in my game...
Yeah, as I mentioned, as Murphy's law would have it, right after saying it had been fixed, it happened again. Still, once in a few days is a...
Just to follow up on this (and so that people who also have this issue can see it), it's been quite a few days of work including a few release...
I'm not going to lose two weeks of work performed after migrating but before learning about the problem. I commit my project multiple times a...
If reimporting scripts and prefabs fixes it semi-permanently (until the obj / library folders are deleted, at least) that's good enough for me and...
If it only affects files within obj and library (which I indeed have on gitignore), won't the problem persist any time I delete these, or checkout...
I hadn't, but I just did and it didn't seem to do much (no changes on any Git tracked files). Let's see if it helps with the issue long-term,...
Update: The Unity crash is a direct consequence of one of the lost references due to the other bug. Calling a method of an attribute that is...
I'm having the exact problem described here: https://forum.unity.com/threads/object-references-become-missing-after-building-the-game.561574/...
I see, thanks! I'll give it a try later on.
I'm assuming it's not possible to let the animator control its state normally while using Animancer to occassionally play specific clips, then? I...
Thank you for your reply. Can Animancer be used on top of an Animator, like you can use a graph to play individual clips but still have the...
I've been trying to use a mixture of Animator and Playables in my game, and for the most part it works well, but there's two issues that I've been...
This just tripped me today. Can we please get an update on why GetComponentInParent not only doesn't have an includeInactive flag, but actually...
What chrissmas means is that when you re-enable the collider it doesn't re-trigger OnTriggerEnter2D; not just immediately, but at all. It will no...