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What is the current state of Sky Master Ultimate etc in URP? Do we still need to request beta access? I'm getting ready to start a new project for...
All of the using statements are properly defined and the code builds without an asmdef if I import it into the Assets directory. One difference I...
I'm trying to create a new disk loaded package for the package manager. I would like to create a single asmdef at the root of the package that...
@Wright I thought I remembered a way you could regenerate a portion of a tile, but maybe I was thinking the whole tile. Let me take a step back...
@Wright Is there a way to only refresh a certain area of the map like there was in MM1? I'm tinkering with a dynamic node and I want to be able to...
So I don't notice any changes when I adust wetness darken. I have the same issue with all presets as well. If I set the lat and long to 0 it...
So I turned it all the way off and tried a variety of settings and there was no change. [ATTACH]
Hit another issue that I didn't notice at first with shadowing. It is really evident in this view. There are entire parts of the roof of the...
Thanks @Fewes near clip does seem to be the problem. And it looks like the smoothness issue was also fixed by reducing the smoothness modifiers in...
I'm running into flashing issues with what look like shadows when using overcloud. Any idea what might be causing these? I've tried switching...
What additional setup needs to be done to get the blade component working? The blade demo scene is missing prefabs. Does the target need a rayfire...
@Wright is there one for splines coming soon? Also I just picked up Polaris v2. It would be great to integrate a low poly generator like that as...
@Wright I had issues getting multiply on a blend node to work last night on a larger scale map. I just tried again with a single tile and it seems...
[ATTACH] I was trying out the microsplat node on mm 1.10.8 and I'm having an issue with new terrains not showing up properly. If I select the...
@Wright, is there a reason you're using assembly defs? How do you give access to code with an assembly def to scripts outside of that def? Related...
@Wright should runtime generation be working? I'm not seeing any terrains get generated at runtime unless I pin them.
@Wright do you want us to report issues in git lab? I assume CTS and VSPro are not supported yet? If I have them in my project mm won't compile....
@Wright do you expect the MM2 beta to work on a mac yet? I'm getting a pile of missing asmdef errors: Assembly has reference to non-existent...
I'm using a static threadsafe list of SpatialObjects. When I add an object that should be tracked it updates that list and then I manually call...
@Wright I'm looking for the best way to dynamically flatten the terrain under buildings added at runtime. Is there a way to regenerate just a...