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Would var _object : GameObject; function Update() { if(_object != null) print("Object exists."); } take more time to process than var _object :...
Using SendMessageOptions.RequireReceiver was the solution. I like your avatar btw.
Nevermind, I found out what was wrong.
I get this error " NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:SendMessage...
As painful as it is to update to new versions of Unity.... it's time. I had pretty much ruled that out but it could be interesting.
I recently put a custom pc together to allow more room for expansion of my project but to my surprise it doesn't handle processing and graphics in...
Thanks, just liked your fb page.
Will you announce it here or make a new thread?
If I had ipad or iphone I'd strongly consider getting this.
Watched the video again, I see the background does remain flat but it still looks pretty good. I personally would add extra artistic elements to...
This looks too graphically intense for a tablet or smart phone.
gamejolt.com/games/hex-the-meerkat-navigate/89122
My 1st game on Kongregate is now in stereoscopic 3d! Play here: http://www.kongregate.com/games/phytomiter/hex-nav-maze-0
Playable on Kongregate: http://www.kongregate.com/games/phytomiter/hex-nav-maze-0 Video: [MEDIA] Screen grab: [IMG]...
That's weird. You can also try http://gamejolt.com/games/hex-the-meerkat-navigate/89122. Did you put boundaries along the sides of the screen or...
You're welcome btw please check out my game "Hex Nav" @ http://boothj1985.itch.io/. I have a mini game based on it on kongregate also @...
I tried it wasn't able to get pass the first link. It kept starting over when I let go. My only suggestion would be to include a tutorial....
If it is just too mysterious I won't worry about it so long as it doesn't interfere with any other aspects of the development process. The really...
Yes. They finally got back to me and said they say there was absentees with some staff.
It's true but the context is that it's when the game's paused. I found that GetButton works instead so is there something about the timeScale...