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Like he said, the shader is used to 'reproject' the mesh using a custom projection matrix with a different field of view from the camera and not...
@rea did you fixed the part of motion vectors?
It worked perfectly, thank you very much. Now I am facing another problem: [ATTACH] Well, I'm using the post-processing stack, I'm having...
I made the changes but the problem persists
Hello everyone, I'm new here in the forum, and new to shaders too I was reading a post about Custom Projection Matrix:...
Nothing wrong, I'd just like to know if there is any way to recreate this function by using the Input.mousePosition. I'm doing an input system...
Hey Forum! Thanks for having a look at this thread :) I'm doing an input manager for my project and I'm having problems to create the GetAxis...