A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I want the line to be generated through code because the objects will be instantiated too, how can I alter the positions of the start and...
Thanks, i'll try this now!
Sorry, forgot to mention,it's for in-game purposes and for 3D rendering
I've seen tutorials on raycasting but how would I be able to create a visual line between the two objects instead?
I am trying to get the code to repeat indefinitely and it kind of works however instead of waiting 5 seconds every single time it just waits 5...
Yeah, now I see, the test prefab bullet has the applied force now, so how would I make all instantiated bullets have the same force?
It's set to the prefab
2D C# Unity 5.something for some reason i'm not able to add a force to my bullet prefab, anyone know what's wrong, also there are no errors when I...
Thank you so much, you're right I had to use StartCoroutine(textloop());
I can't get the text ui to display the number of seconds the user has been in the game public Text time; private int value = 0; void...
Sorry auto posted, the question is: How do I stop the enemy from standing on his head when I go behind him
using UnityEngine; using System.Collections; public class EnemyAI : MonoBehaviour { public Transform target; public int moveSpeed;...
Error: Assets/BanditLogic.cs(45,30): error CS0029: Cannot implicitly convert type `float' to `UnityEngine.Vector3'
Okay so here is a section of my code Vector3 Distance = Vector3.Distance (player.transform.position,bandit.transform.position); anim.SetFloat...