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I've tested the latest unity 2019.2 and I was almost able to fully shade a human model. The only thing that is missing from shader graph is POM to...
From what i've seen You are trying to make hair work with alpha blended transparency. I would say that this is not the way to go as it will always...
Having something like Unreal's Pixel depth offset would be really handy
You can have POM in ASE as well. Have U tried that? I'd say it's pretty great.
I exported head and body from Blender as separate meshes. In an fbx file there is a seam present between the two meshes, but in obj the seam is...
K, here is my eye shader. It takes advantage of POM, so U only need a plain sphere with UV's projected from a front view. There is probably a lot...
Here is my take on an eye shader [IMG] I could upload it if U like, alongside with some basic textures
Any plans or news regarding the topic I brought up there: [Best Tool Asset Store Award] Amplify Shader Editor - Node-based Shader Creation Tool?
Hi! How would you go about replicating the Pixel Depth Offset from UE4 hair shader? Is modyfying depth per pixel even possible in ASE? I've tried...
Hi. Is it possible while using POM node to tile only the heightmap without tiling the albedo?
Wow! Such asset for free. Anyways it seems that it doesn't work alongside unity cinematic AO.