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the Unity Platform says that it supports build API used by other platform packages or provide base support for build targets in DOTS when it was...
I Updated the unity platforms package using the package manager, turns out I can just delete the asmdef file in the cache folder to fix the issue
Assembly with name 'Unity.Build.Tests' already exists (Packages/com.unity.platforms/Tests/Editor/Unity.Build.Tests/Unity.Build.Tests.asmdef)...
I'm pretty sure that I put inputDeps in every single job schedule also what do you mean by "another job got reported together"? I think I...
quick FYI. I know I'm asking a lot but this is more of a beginner/general question so please try to answer as clearly as possible, try not to...
this only happens on android (maybe also IOS, idk) and only on entities. Why does this happen?
When I try to use the alpha of the base texture, the alpha either set transparency to either slightly transparent if the color of the alpha is...
can you guys give me some ideas on how to shift the world? What do you usually do to achieve that?
Nvm, apparently disabling vulkan fixed this problem
[ATTACH] [ATTACH] [ATTACH] Ass you can see the entities have messed up textures. This only happens to entity and not gameObject and also only...
well I mean, ever since I started using ECS Unity has been crashing left and right. I want to report those bugs but its so hard to point out what...
Whenever I try to destroy an entity I get en error because the entity that was destroyed was being referenced by something (prob. a...
seems like such a basic issue yet I literally only see one thread on it and there wasnt even a reply on that thread.
Thank you you said that destroying an entity whilst it still being referenced may cause an error. How do I deal with that?(like how to...
Cant you just open the prefab? Use the prefab editor
after 2 hrs of frustrating confusion, a severe headache, and an urge to throw my laptop to the wall, I've completely given up on trying to learn...
Nvm, I just use matrix calculation. For anyone wondering if you wanna rotate float3 to the z-axis just use this formula/code : float3 vector...
So I made a script that changes the world bound in runtime but that doesn't work (it changes the world bound in the entityDebugger but the actual...
how would I do it in code tho? like I said multiplying quaternion with float 3 doesnt work so....? Thanks
I want to rotate a float3 -90 degrees. i.e from (0,1,0) to (1,0,0). I tried to multiply the float3 with quaternion.AngleAxis but that doens't...