A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I notice that all the times the model goes ragdoll its falling down all the way, but blending back into the animation to get back up. Can this...
Regarding Host Migration - have you had it successfully work in a project? I am using UNET with Relays turned off (because of Nat Traversal :) )...
I've been having problems with Host Migration as well. The GUI pops up but selecting to 'Start as host' throws an error along the lines of...
Hi Zebadiah, I have tried to add host migration to my game and your NAT Traversal throws an error when a Network Migration Manager is added to the...
Hi, You say solved - what was your solution? I get the warning too but it doesn't seem to affect my game but if its a bug I want to fix it.
Olcay - I got connections working using StartHostAll (server_hostName, (uint)maxConnections -1, true, "password", 0, 1, null); Then client runs...
So I didn't realize (because its not in the documentation) that one can call StartClientAll with just the 3 arguments as was suggested. Got the...
I think I have the internal IP from Network.player.ipAddress; So just a confirmation I am getting the GUID from facilitator properly and what to...
Hi, I think I get how to use this without UNET matchmaking. First thing when the game starts up, it will connect to the facilitator. I get the...
Was hoping to not need to use the facilitator (as we currently have our own solution(s) that do essentially the same thing (store IP address,...
Hi thegreatzebadiah, I have just purchased your asset and I am struggling a bit in getting it working. First off, would it be possible to use NAT...