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ok, thanks so much :-)
Hi everyone! I'm using State-Driven Cameras to display different cameras based on animations to bring more diversity to my game, but it looks like...
Thanks so much Ricardo! Something like the attached example will work... I could use a texture but I think it will be nice to be able to create...
Hi Ricardo, thanks! I see this solution works on 3D and needs a position in the World. I have been trying to make it work but I'm failing. Is...
I managed to get here but I'm sure there is a better way to do it, or maybe more performant:
Hi! Thanks for your quick reply. I build a dissolve shader that dissolves an object based on the distance between the camera and the object, but I...
Hi everyone! I'm very new using Amplify Shaders and I'm struggling with something I think it's very basic. I tried to look in the documentation...
Hi, I'm having similar issues, I didn't figure out a solution yet... about your question, I understand from 0 to 0.9 the scene gets loaded and...
Hi, I'm having some issues with a collider that resides in the Player's Character. I'm using Root Motion and "Animate Physics" in the Animator...
Thanks so much!! That solve my issue as well in IOS but only on iPhone, iPad Pro is still showing white textures for the ground textures.
Hi Guys, I'm working on my first game. The ShadowLight Kingdom is an RPG Game with three main pillars, action, adventure, and mystery. And some...
I have figured it out. If anyone is interested or knows a better way to do it: You need to call the namespace: using SVGImporter; And then...
Hi, I purchased the asset and I'm having some doubts how to do a simple replacement/loading of SVGs by script. I'm sorry it that has been answered...
Hi, I took the Courseware not because I wanted to be certified but wanted to learn faster. I thought it was really interesting because it was...