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Hello, I'm looking for something like this asset, but I wanted to know if the API was equivalent to the actual Unity Sprite Mask (but yours would...
Thank you I understand now, but what about the missing fill texture under the corner? Still using the same configuration as above...
Also, it would be a dream to have corner on non-linear spline too, that way I could easily have a better feel on these kinds of terrain (auto...
Hello, I have a bunch of questions about spriteshape and corners This is my Sprite shape profile: [IMG] [IMG] and this is a video where from left...
Please make a convert tool, I have multiple characters with each multiple bone based animation using Anima2D... (note: I did get the 1.1.8-b2...
US based timezone up
You're welcome! Where can I subscribe to know when it will be added? Great job anyway, very useful
I use the URP version and the shader is custom, based on unity sprite, I guess it can be a good lead in that bug. Given that I use a custom...
That should be easy? anyone? Of course the goal is not to add a condition in ActionOne asking if ! shift pressed
First of all, you're the best! I've been looking for a working outline shader or similar effect for the last two days (and thus testing many of...
Bumping an old topic, but i'm very interested to make an outline shader that works across multiple skined mesh renderer and I add big hopes with...
Hello, I have a question about the new input system 1.1.0-prev3 Given two actions ActionOne and ActionTwo ActionOne is a button type with a...
Hello to the community, I'm not sure Artillery Royale count as small but I wanted to show you some progress I made. It's a Turn based 2D...
Thank you all for your help, I've moved to async/await and it's way more easy to debug now :)
do you have a link to this issue on the issuetracker?
I've see that issue 1274400 has been fixed for version 5.1 of the spriteshape package and that's nice (I'm having this issue) but it's been...
I also have this problem, do you have a link to the issue tracker?
It's an actual crash with a stack trace that mention my own code nowhere, not an infinite loop or hanging of some sort. It's probably a bug inside...
Unfortunately you are right both code (yield chaining or Starting a new coroutine) are similar, changing one for the other worked for some time...
Thank you for your reply, I know it would because that exactly what I said in my post, my question is WHY?